Interface · Pale Frequency
Just a thing to keep track of tasks. The survivor needs to know which objectives are left, which are done, and when the exit unlocks — this is where they check. Right-edge drawer, opens with a tap, stays anchored to the screen edge for one-handed play.
Built the open/close tween: the toggle button slides offscreen as the drawer comes in, then reverses on close. Position math is locked to specific offsets so the animation reads cleanly at any viewport size without stepping on the rest of the HUD.